Nvidia’s AI-powered DLSS scaling hasn’t been as flashy a talking point as ray-tracing, but it has done a solid job in its stated purpose of bringing better performance to games running at higher resolutions. Monster Hunter World will get DLSS support next week, and Nvidia says you can expect performance boosts of “up to 50%.” DLSS shows its most notable improvements at 4K, but as we noted in our Metro Exodus performance review, those gains can be substantial. In its announcement, Nvidia says 60fps on max settings with the high resolution texture pack is now feasible thanks to the addition of DLSS. They’ve got some impressive-looking numbers in their own benchmarks, but we’ll always toss a few grains of salt at manufacturer-supplied performance reviews. Monster Hunter World will have one notable advantage over previous DLSS games: a sharpness slider. That will let you make your image sharper or softer based on whatever look you like best. Whether this feature will get extended to other DLSS games remains to be seen.
Most games set in the Warhammer 40K universe have drawn from the setting’s heritage in tabletop strategy games, but there have been a few that have let you personally feel […]
Episode 4 of The Long Dark releases on October 6 for PC, Mac, Xbox One (Xbox Series X/S via backward compatibility), PlayStation 4 (PlayStation 5 via backward compatibility), and Nintendo […]
The Castlevania Advance Collection, which includes several classic Castlevania games previously released on handhelds, is available now on Nintendo Switch, PlayStation, Xbox, and PC. #GameTrailers #Gaming #Castlevania
There’s a new patch out for grand strategy game Stellaris that makes some custodial updates based on the community’s reports as the big 3.1 ‘Lem’ update has settled into orbit. […]