One way to keep a giant gameworld feeling fresh and full of things to do is to create a process whereby the game can generate new content on its own. The other way is to write all of them yourself. CD Projekt Red is going the latter route with Cyberpunk 2077, with every quest and objective hand-crafted by the development team. Quest design coordinator Philipp Weber fielded a series of questions collected by the CD Projekt Red forums mods. In his answers he discusses a lot of what goes into designing quests for CD Projekt’s games and specifically for Cyberpunk 2077. Weber began quest design as a Witcher 2 modder, and he talks about the process of moving from the modding community into professional game design. There’s a lot to it, and the mods collected some great questions, so the whole thing is well worth a read. One of the most definitive answers Weber gives in the interview is to the question of whether Cyberpunk 2077 will include so-called “radiant” or procedurally-generated quests. “Every quest in the game is handcrafted,” he says. “For us, quality is always more important than quantity, and we just couldn’t deliver this quality with modules we assemble in different ways to create these random quests. We don’t just want to keep people busy, but actually give them something to do that’s worth their while.”
LONN is a VR, physics, action-adventure game. Use telekinetic gloves, weapons and objects to survive. Confront and overcome WUX-n. An organization who threaten every aspect of reality.
If you’re looking for a new kind of aerial challenge to take on, then we have good news: the Microsoft Flight Simulator Top Gun DLC is out now, it’s free, […]
Learn about OlliOlli World's upcoming story expansion, Void Riders, in this latest trailer for the skateboarding action-platformer. Watch the trailer to see gameplay and more from the Void Riders DLC, […]
If you’re looking to cast your eyes over as much Starfield concept art as possible, one fan has made your job incredibly easy. While the Starfield delay into 2023 has […]