Kerbal Space Program fans have often wondered why the doesn’t do n-body physics simulation, where the gravitational forces of masses in space are all calculated simultaneously. Like its predecessor, Kerbal Space Program 2 will make use of a simplified physics system where planets just generate a static sphere of gravity. Otherwise, the developers say, the solar system might explode. “If you take the Kerbal system from the original game, and you apply n-body physics to that, the solar system disassembles and starts to fire moons at planets,” creative director Nate Simpson says (via Edge, issue 337). “In general, I think that’s where we come up against this game being a game.” Interesting natural phenomena like Lagrange points – a sort of pocket between gravitational forces where you can essentially ‘park’ a space vessel – can come about with an n-body simulation, Simpson says, “but you also sacrifice a lot of predictability.” And a lack of predictability can make a closed game system fall apart.
Rainbow Six Siege‘s Showdown event returned last week, and while it’s already nearly over, you are getting one last round of free stuff. Ubisoft is offering another Showdown pack to […]
The latest Demon Slayer: The Hinokami Chronicles trailer gives us our first look at how the events of the Mugen Train Arc are presented in the game. Check out Adventure […]
There have been plenty of gaming-based options to keep yourself fit during these socially distanced times, but, admittedly, Final Fantasy XIV isn’t one of them. That’s true for most of […]
Here's a look at the Sombra Overwatch 2 rework. One of the major changes revolves around her hacking abilities. First up, the cooldown on this move has been significantly reduced […]