Stadia lands soon, and Google’s big play for streaming your games still has a lot to prove. One of the biggest concerns players have had is about data caps. Internet service providers continue to put hard limits on your data usage, and 4K streaming at 60fps is heavy on the bandwidth. According to one survey of broadband users, average gaming habits mean that 17% of players would find their hobby stymied on Stadia. The US-based NPD Group reported in 2014 that 34 million ‘core gamers’ spend an average of 22 hours a week playing games. An estimate from PC Gamer suggests that Stadia will use about 15.75GB per hour of 4K gameplay. In a survey from Broadband Now, 17% survey respondents say they have a data cap, so even at a generous estimate of one terabyte – many caps are significantly lower – six million regular gamers would be out of luck on Stadia. The survey suggests a further 21% of people don’t know whether they have a cap or not, which could make further trouble for players choosing Stadia.
Eve Online, the massive space game that’s been host to the biggest and costliest battles in videogame history, is now available on the Epic Games Store. Along with expanding to […]
The Glenwald Calling update for the tactical RPG, The Last Spell, brings a new map, three Apocalypse levels, and a strategy-foiling enemy along with a horde of refinements, bug fixes, […]
Tune in 9/23 at 3 p.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused mainly on Nintendo Switch games launching this winter. #IGN #Nintendo #NintendoDirect
You might have heard that belts are being removed from Final Fantasy XIV. That’s true in practical terms, but not technically accurate – they won’t be zapped out of existence […]