Earlier this year, Rocket League developer Psyonix ditched the game’s loot crate and key system in favour of a more transparent system of blueprints and credits, giving players the ability to see the prizes they were unlocking. But now players say the new system winds up costing them more to get the loot they want. As our sister site The Loadout reports, several Rocket League pro players have expressed frustration and concern about the pricing of items in Rocket League’s new item shop. The original system dropped blind loot crates that players could spend keys to open. That was replaced with a more explicit system of blueprints and credits: After a match, you would receive a blueprint that showed exactly what you’d be winning, and you spend credits to unlock that specific prize. Credits, however, can also be spent in the new item shop, which features a rotating selection of prizes, as well as random blueprints. G2 Esports’ Dillon ‘Rizzo’ Rizzo took to Twitter this week shortly after the launch of the shop to complain about the pricing scheme for in-game loot.
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