Back in 2019, with Among Us player counts going down, developer Innersloth nearly cancelled the social deduction game – according to the studio’s co-founder in a new interview. Furthermore, with Among Us players returning, the team nearly went with Among Us 2 instead.
In 2020, developer Innersloth acknowledged the surge in popularity of Among Us by deciding to cancel Among Us 2 and put all the team’s focus “into improving the original.” However, according to a new interview between Innersloth co-founder Marcus Bromander on the Visionaries podcast, the studio nearly gave up on Among Us entirely.
“We were basically done with (Among Us) at the start of 2019,” explains Bromander. Following the game’s third map and a round of bug fixes, the team decided “that’s it, no more, time to work on something else.” While Marcus himself continued on his Henry Stickmin series, the other developers began “prototyping some other game ideas that got pretty far.”